Trade

Those with coins enough to spend can get almost as wide a selection of fine goods in the shops of Suzail as in fabled Waterdeep. Musical instruments, cloth, finished garments, sword blades, and armor in plenty are made in the city. From the docks these products, as well as copper bars mined near Espar, grain (sold in 25-lb. sacks, but priced by the quintal or hundredweight), and bone carvings from the uplands of the realm are exported. Most folk of other lands don’t think of Suzail as a source of fine armor and blades, but they do remember the city for the good, durable, everyday woolen clothes that are often
trimmed with leather it produces.

Sail-making and shipbuilding are important industries in Suzail, since moving the royal fleet from Marsember. Resident shopkeepers sometimes use tally sticks in their dealings, but the visitor must pay in cash. In earlier days when coins were scarce, two sorts of trade tokens were used in Suzail. These flat, shaped pieces of wood branded with a treasury stamp are still honored, and Suzailans can turn them in to the Royal Court at double face value when they are used toward tax payments. The two sorts of discs are the anvil and the wheel, and they are shaped accordingly. Five anvils equal a wheel, and a wheel is worth 1 gp, so an
anvil is worth 2 sp. Anvil and wheel trade tokens haven’t been made for 30 years, so one can tell something about the age of found money caches by their presence.

Trade

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